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Jacobs Fork Middle School > Athletics > Jaguar Wrestling > Webpages > how to score wrestling  


Does wrestling confuse you?

 The Art of Wrestling

 

Match Scoring

Takedown = 2 points

Reverse = 2 points

Near Fall (Back Points) = 2, 3 points (can be 4 in certain instances)

Escape = 1 point

Penalty = 1 point (ex: locking hands or illegal move)

 

Team Scoring

Fall (Pin), Forfeit, DQ = 6 points

Tech. Fall (winning match by 15 pts.) = 5 team points

Major Decision (winning a match by 8-14 pts.) = 4 team points

Decision (winning match by 7pts. or less) = 3 team points

 

Other Ways Points are Scored:

Stalling: Warning, 1 pt., 1pt., 2pt., DQ

Caution: Warning, Warning, 1 pt., 1 pt., 2 pt., DQ

 

M.S. Weight Classes:
 (2 lb. growth allowance will start Jan. 1)

83, 93, 103, 112, 119, 125, 130, 135, 140, 145, 152, 160, 171, 189, 250

(A wrestler can bump up only one weight class.)

 *The starting weight of each match is randomly drawn at the beginning of each match by the referee.

So how does a match really work?

Wrestling is broken into 3 periods with the possibility of overtimes.  The first period starts with both wrestlers standing in the neutral position.  The objective from here is to take your opponent down, get behind him, and gain control (two pt. takedown).

The top wrestler will then try to turn his opponent to his back.  Near fall or “back points” are scored when the top wrestler turns his opponent’s back to less than a 45 degree angle for three seconds.  Two seconds equals two near fall points, and five seconds equals three near fall points.  There could be four pts. awarded in certain situations.  If you pin your opponent at any point in the match, your team will get six team points.

 

The second period will start with one wrestler having the choice of “top, bottom, neutral or defer”.  Points can be scored in any position, and it is usually easiest to score from the bottom; however, some wrestlers are better in some areas than others, and he may choose a different position.  If there is no pin or "tech. fall"; then the match goes to the third period.  The third period starts with the other wrester having choice of “top, bottom, or neutral”.

 

At the end of a match, if you win by 15 or more points, your team will receive five team points (tech fall).  If you win by 8-14 points; then your team will receive four team points for a “major”.  If you win by 1-7 points; then your team will receive three team points. If the score is tied at the end of regulation, you go to the standing position for sudden death.  The first wrestler to get a takedown wins a decision (three team pts.).  However, you can take your opponent straight to his back and get a pin (six team points).  If no takedown wins it; you go to a double ride out period where you will be in the top position for 30 seconds, and then the bottom position for 30 seconds. If the score is tied after that; then one more 30 second sudden death ride out period takes place.  If you choose bottom and score; then you win.  If you choose top, and don't let your opponent score; then you win.  Remember, a pin will end it at any time.

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